The game Larry and the gnomes and osiris conflict both have in common the design of the action ending at the end of the page or game. supposing though the action did not end in the game and chracters were instructed to move into other games .the result might just be seeing chracters walk to left of screen but not interact like i have seen some sharks do in Miami shark or sydney shark game .
say for example there is a copy and paste library to embedd codes and chracters into others it might be more easy to interact.the larry and the gnomes game involves walking inn a streight line killing evil gnomes except when there are boxes along the path.this is similiar to a lot on ninja games except the chracters jump on the roof.
the movement is achieved by arrow keys left right up or down .attack is a ,x or s for sherukin sometimes.
dwarf war is a little different in that digging for gold by miners assigned to do that so dwarves can be placed for defence.advanced units dwarves with blunderbusses costing 100 gold.
attacks come from the right a bunch of elf swordsmen or rabbits and forest creatures.
the game i would like to see have strategy scenes in and quests andyes again pit twenty mercenaries again against dwraf war enemies.perhaps add the ninja game as part of a defence of town with buldings loaded.game schemtics first with graphs then put in buildings or ready made scene animated .
there are also two more game one leonidas and one called hippylota queen of the amazons where both chractrs walk in a straight line killing enemies untill being killed.i though perhaps using magnets to disarm enemies might be good or embedding more chracters into the game.similiar problems can be found in DC Super hero games like batman games. the hero jumps around on various blocks or levels of blocks and punches and kicks oopinents again till dies or wins. would like a strategic goal or perhaps a series of waves set up. perhaps the goal being establishing a republic or socialist system or something.maybe defending workers rights
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