Friday, June 15, 2012

Dragon Tales II and magnetic strength missing

The start of Dragon Age II offers the advice that if you are defeated by an enemy with different elemental strengths to not play to the strength of the opponent in this case the Huroks a Tolkien type fantasy unit.



In THE GAME MERC IV.V  THAT STRENGTH IS LISTED AS PHYSICAL AND WEAKNESS ENERGY. it would be usefull to use the Sony ONLINE GAME CODE TO ACCES THE MERCENARIES OF MERCC IV.V. THESE COULD BE PLACED ON THE ROCKY AREAS OF THE GAME. . much of the game involves travelling along reddish brown path lined with rocks..
now similiar strengths physical and no use of magnets to disarm swords are same premise in Assain's Creed1 AND 2 . and world of wafare. so again i say in dragon age tales 2 twenty mercenaries commanding different types of units would be good.

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